Legacy Wikis. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. 5k fight a fleet strength of 10k. PanzerCorps Apr 5, 2020 @ 10:37pm. 1a) By having lots of territory with a ton of mineral/energy resources in them. #7. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. 2. A mix of game understanding and luck. Period". If you like this project, you can help us to improve it . 4 scavanger jobs - worker (slave), indicates that shipyard site also becomes a site for disassembling old and desposed of. Klepto666 • 5 yr. Jun 13, 2018. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. 4+x your score. 03 (%) Devastation and . Space warfare. Superior: has 200-400% percent of your score in that area. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. This. PRESIDENT Fat Body Aug 18 @ 4:55pm. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. Edit to add:. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. After researching the “Military Faction” technology a new. There is a button there to set the system as forbidden for your guys. and then I stop and wait until I get the Fleet. 6. Add a Fleet Template system that you can use to: Build a new fleet or Form a fleet from a number of existing fleets (or a combo of. Army experience command. 10% screen destroyers. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. - This is mostly for Tall builds as the territory comes natural for a wide build. This game is the prequel of stellaris to be more precise. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. An Infinite Legacy game develops and progresses from game to game like traditional legacy games but with the following key differences: 1) Not One and Done: Can be replayed any number of times like a traditional board game. THEN. In early game weapons developement can be negelected a little. Then the rest of your fleets are battleships and titans with only your long range weaponry. A ship is a spaceborne vessel controlled by an empire. What about the stars east or south-south-west of your current position, within your travel range?My rule of thumb is +500/ month for two megas and build my fleet. PvE Fleet meta? Please don’t say “mixed fleets” or “it depends” because that’s not what I’m after. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Stellaris: Bug Reports. But it some of the designs were less effective in combat. - This is mostly for Tall builds as the territory comes natural for a wide build. ) If there are no fleets at the starport, it assigns the ships to a new fleet. Brawlers should remain the same, though less emphasis on them. To be able to inflict damage your fleet strength would need to exceed a % of the planets defense value. This trick is to avoid upkeep until the entirety of your fleet is completed. #3. Another possibly strong strategy is going pure destroyers. Some folks might want to check. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. 2; 2; 2; Reactions: Reply. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. By late game, you'll probably just want battleships and titans. To be more precise, you have to enter the Academy on said island. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Apr 19, 2018 32 0. Fleet power and pirates. Stellaris. Larger fleets deal more damage, up to. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. I don't know what happened that caused this, if it is a weird hotkey or a bug. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. . So here we get a CtH of 75 - 8 = 67%. Try to balance out your researches, take a few research increases and resource increases early on. [deposit id] effect add_district =. Some of the causes of fleet selection lag, and how to deal with them. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. research fleet cap. Fleet composition 3. The coilgun has an accuracy of 75%. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. You can also take Galatic Force Projection, though if I'm solely after naval capacity I'd rather take Grasp the Void. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. So it could be the ships are on their way. Necrophage, this is just apart of the origin. 3 first fleets include 6 titans each. Created Jul 31, 2015. Retired fleet admiral governor for the decreased build speed and cost. The most important thing to do is get your weapon technologies upgraded. Don't be afraid to go over fleet size max to. Growth of the individual planets is the one of the most important factors that can bring economic success in Stellaris. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Equivalent to fleet designer. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. Without mods, bastions are only useful for piracy suppression past the mid game. This is done by moving one or more fleets to orbit the target planet. ago. It is ampere yearn waited changes since the meta seemed to be amassing Battleships with Neutron Launcers and going through one game mindlessly. In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. Outposts just for claiming systems are 1 each. Features: Play as a Planetless Nation. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). to "I am one with the fleet!" Reply reply. Finally, battleships crush cruisers efficiently. You get refunded the alloys for the ship components removed, and can quickly restore them if need. Materialist - less straightforward than the 3 above but still good. Last edited on 3 June 2018, at 14:56. A spaceport can build ships for different fleets and they automatically go to their own home systems. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). I never even reached the veteran rank as far as I know. Fleet composition/support has changed. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. Repeat until finished. 9. There are buttons that may be clicked on in the PC/MAC version. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. g. Awesome. Example #1 - The edict Fleet Supremacy which gives +100 experience does not actually work. You can build a module on your starbases that give +100 experience to any ship built there. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. Major updates have been made to the Unity system in Stellaris. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. Special buildings like black hole observatories or curator think tanks / art colleges will fill 1 slot in certain locations - but not every base is in the right location. 369K subscribers in the Stellaris community. paradoxwikis. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. Fleet academy, crew quarters, shipyard modules. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the. Beyond that, the only ships ive had get to the higher. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. thanks :) really simplifies my construction a lot xD. The only problem I've noticed with it since 2. 1600/420 HP, 68% DR, 41. Upkeep: 1 energy. Not a vassal or ally fleet, the fleet belongs to the AI. Also fleet academy helps, and a good shipyard close to your border with lots of defences. It's a great mode for Stellaris. Bozidar Radulovic. 9k. Use Afterburners for maximum speed, and Torpedo computer for the correct behavior. That what if the main fleet ever returns it will have a lot of ships already rebuilt and if it doesn't make it home (the fleet get destroyed) then you have a whole new fleet built or in the process of being built. Ships are classified into civilian and military vessels,. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). In just one year, that's 3600 minerals conserved. This Mod Must always be located below ANY shipsets. 8 Fleets. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. Overwhelming: has 400+% of your score in that area. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. k thanx only rally care about the ships moving because the hijack isn't really. Paradox Forum. Medical Supplies: Used by hospitals Ships serve as your primary means to explore the galaxy and engage in combat. But Fleet Power is a total. what are you talking about, of course you can build titans at the mega ship yard. . The vast majority of starbases should be Anchorage bases for naval capacity. The door leads into a room called “ Armaments of the On e” and can be unlocked with. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. you just have 1-2 dedicated shipyard starbases and build one academy with maybe a titan module. Edit: Added C2 loadout test in the linked album. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. 3 Army damage a day. 200+ fleet cap (Max) = . Download. The Admiral when they graduate from the academy. This means that there's a 67% chance of the shot connecting and doing damage. You have a pool of available divisions based on what you have queued. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. Wherever it goes, the rest will follow; if the. That's just a guideline. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. growth makes this trait, in general, meh. If that was the intention, it only confirms the design flaw. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. To reach veteran your ships need to be in. It wouldn't split the fleet, it would take it and act like the AI, with an auto-replenish to. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. Add the Fleet Academy here to get the most value from that building on your new ships. Hope it helps. Juggernaut Shipyard/Mega Shipyard. 10% screen destroyers. Choose Mega Shipyard. To be fair, perhaps the intention of the Megashipyard is to replace your starbase shipyards entirely, thus making it so that your Megashipyard is your only source of new ships, allowing you to turn your other shipyards into anchorages or trade networks. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris treats multi-fleet actions as completely independent, even if two fleets have identical orders and position. Here is why, below 80% evasion (rough figure) destroyers DESTROY corvettes at equal tech levels and equal mineral costs. The first post already gave you how to check it. Like a rally point, but fleet specific. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. If you set their fleet stance to "Passive" you will be able to move them. startledastarte • 7 mo. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I made sure I was at peace, parked my fleets at starbases, spent time designing to. 1) You maintain a big fleet either by having a lot of planets. Business, Economics, and Finance. more of the planet states, and info on the ships. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. A 25k bastion requires 0 minerals per month. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. Ichigogo366. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 6. Sep 22, 2021. If you’re going fanatic purifier or galactic emperor getting 2+ mil fleet power by end game start is def possible. 3 Badges. In the case of non-organic ships, trying to match the weapons up to give a general engagement range might help (although the organic ships *can* be a problem there). 9. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. 3. HFY Field Marshal. 1 times). 2. 3 first fleets include 6 titans each. This includes having shipyards queued and built. I am attaching a save file below to save time. Learned my lesson when the enemy fleet simply flew past my starbase one time, and continued to cruise through my inner systems. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Steps to reproduce the issue. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. In my case, the FE had 2 fleets. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. These interceptors will counter picket defenses very nicely. This is still an issue as of Herbert 3. 3. This can be on a bastion on a border with a potentially hostile empire, it could be in a system with a gateway, or a wormhole, or centrally placed to allow for flexibility of response. Last edited by honta ; Apr 12, 2018 @ 7:45am. Even if they can field a bigger fleet, doesn't mean they can replace it, wear it dowk and you might win. This Mod Must always be located below ANY mod that changes fleet formations. You are a lifesaver. "Vanilla" ship sets in formation 5. FEATURES. Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. A choke point or border station should have lots of combat modules to help defeat the initial fleet and stop the annoying 5 corvettes at a time after the main fleet is down. Гриб Чайный Sep 13 @ 8:29am. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. You can leave the ship auto builder on and t. 20 fleet cap (earliest fleet cap) = 0. It takes 10 days for armies in orbit to land on a world. 5 items. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. 200+ fleet cap (Max) = . Fleet quality is conveyed from hard tech, traditions, civics, and admirals. ago. Thank. 2 times greater than that of the opponent's. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. This is a continuation of the original Zeon Mod made by Lupin-test. -a fleet should buff the invading army by bombarding enemy positions during the fight -occupied planets can have some guerrila fighters/resistance members rise up and kill/damage the buildings and the defensive troops, the closer the sistem is to a unoccupied sistems the more they will spawn. Stellaris - Ship experience modifiers and starting ship experience not working (2. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. I have been keeping a small fleet of 10 corvettes at the hyperlane exit to the system that faces the enemy. 3. The upgrade button just remained grayed out. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. MS is totally worth it for the shipbuilding bonus alone. Struggling with fleet. 6. . The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. So I decided to upload this new version and continue the update. . Verging into the trillions. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. You have 8 command value of ships assigned to the template but currently in the fleet. Load save, watch fleet spin around in the Biham system. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. If you rely on the bastion for defense for the latter half of the. Fleet Reinforcement in general follows a simple algo, always looking for the closest shipyard - however, not all shipyards have fleet academies, resulting in more micro, or the need to put a fleet academy even at remove stabases with 1 shipyard meant for repairs only - I would suggest that the fleet manager have the ability to select a shipyard. This Mod is backward compatible with 3. r/Stellaris. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. This includes having shipyards queued and built. Templates can be created directly without making a fleet first, and then reinforced to. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. 2 early/mid game? Hey all, returning player and am in late-early/early-mid game and wanted to know what people have found work well for the makeup of fleets. Not lost cruiser, since it can't be put into a fleet. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have to choose between using the Mega Starbase or your ordinary ones. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. Always make your own if you can help it. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. So if system A has an FTL Inhibitor, then you can enter the system from adjacent system B, but then you can't jump to system C, D, or E through. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Warship girls advisor. In 1 collection by breloom1994. That fleet is NOT at 100% of template. The fed fleet and titan fleet use the MS system starbase as their homebase. Stellaris Wiki Active Wikis. 651 23. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Stellaris Ship Design Guide 2023 [3. Stellaris can't handle ships without fleets, so any newly made ship will form it's own fleet at first. Report. Second priorities are anchorages and trading bases. 4. - lead designer of stellaris. Select the built structure -> click the button marked "Upgrade". I am sure someone could give you a fleet composition based around them if you prefer. By Haider Khan 2023-06-07 2023-06-08 Share ShareStellaris Wiki Active Wikis. Inferior: has 25-50% of your score in that category. New comments cannot be posted and votes cannot be cast. This mod was created with the intent to clean up the fleet formations. It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. That said, Paradox is just publisher and game is being done by Nimble Giant studio, who made the last Master of Orion. Check out my home page, smash t. Direct Download: Download. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. 1 Corvette Bombing the world will deal 0. The only major differences is the difference in the repeatable techs, Admiral perks, and the ship xp values. Each fleet was created with just one ship initially, then had their maximum sizes set to 20, and were reinforced via the fleet manager. The only way I seem to be able to build a strong fleet is to have happy people. Dev are not specified if you can make a colony yourself or not. The ideal setup to defend is a chokepoint, outfitted with a gateway and a bunch of. 2. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. [district id] effect add_planet. . 7. . ) The best early-game fleet compositions and what weapons belong on them. Galactic Surveyors. 30 (%) Devastation and 3 Army Damage per day. please, patch for 3. Adding 2-3 AA-corvettes per 10 regular corvettes can effectively protect Corvette stacks from taking any missile damage against most starbases. #2. Being a pacifist locks you into defensive wars only, so I was wondering how people go about winning the game. Only mods were visual: dynamic UI, Dimorphisms, etc. This mod should always be located towards the bottom of your mod load order. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. MS is totally worth it for the shipbuilding bonus alone. what are you talking about, of course you can build titans at the mega ship yard. * Clicking the fleet size icon in the top bar now opens the fleet manager. This Mod Adds Mobile Suit Gundam: Stellaris to the Stellaris Game. No other mods are required to use the. At the endgame, utilize a torpedo cruiser core supported by carrier and Kin artillery battleships, with a swarm of 40 or so neutron launcher frigates. Better research = better military. 2) [d07e] Thread starter NewAgeKid52; Start date Mar 28, 2018;. Add 2 different T3. 30 (%) Devastation and 3 Army Damage per day. . Jump to latest Follow Reply. It allows players in a federation to build higher tech ships using some of their donated naval capacity, effectively making the entire federation stronger then otherwise possible. ago. Dynamic Leaders Patch. They cannot claim systems or engage in. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. If you don't have positive income, build trading bases. Bigger populations push out borders more- allowing more resources to be mined. First: Use a numerical system. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. 9. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. Stellaris Real-time strategy Strategy video game Gaming. Between some of the support modules (e. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. Stellaris: Suggestions. Engineering Bay: ORBIT MODIFIER: as above. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. PanzerCorps Apr 5, 2020 @ 10:37pm. If corvette spamming, you only need 1-3. There are exceptions to certain comps. uninstall than.